![]() No chance of stealth crates and subs are only stealth units so you don't have to worry about people hiding stuff with short game off.Īll get airfield, Grenadiers, Mechanic, Thief, Spy, Tanya, Commando, Dogs, Mine Layer, Missile Silo.Ĥ factions get demo truck. Here's an XV edition of a RA stockmap with changed theater: 12th: Released XV-Czech Mate on 's RA multimaps forum. Nod has their SSM while Soviets have their V2. GDI APC has different firing rate than Allies and so on. Nod Artillery is even different fromĪllies. Vehicles have their exact stats and graphicsĬlose as possible to C&C1:Tiberium Dawn and Red Alert 1. No tanks, but all other vehicles and infantry. Country bonuses are similiar to regular RA and XO.įeel free to copy and paste the rules from it.īelow are my own maps with XO and XO Lunar rules.įor RA1 with Aftermath - Requires CnCNet or Portable RA's spawn1.mix Soviets get medium tanks (with sole stats) instead of heavy tanks. Each player also starts with one missile launching gunboat as well as single use spy plane, custom paratroopers, chrono, and iron curtain. The Ore Truck and Mine Layers of very limited usefulness that people would get from crates are now Flame Tanks and Mobile Rocket Launchers. Units have Sole Survivor stats except infantry are still crushable. England & Spain are replaced with GDI and Germany & Turkey are replaced with Nod. XS-Break Ownz These Crates? v2.1 - Can be played the same or any way you like. Here's an enhanced version of the popular crates map "Break Ownz at Crates" which people like to play with bases on, units 0, money 0, tech level 1, and of course crates on (as long as Break doesn't mind). Chronosphere doesn't kill passengers in Arena Valley, Treasure Isle, or Lunar maps. I highly recommend the book The Moon is a Harsh Mistress by Robert A. XO-Lunar Battle Field v2.1 (XO+Lunar Rules) (Barren) XO-Treasure Isle v2.1 (Jungle) (C&C1 speed tanks) XO-Gold Coast v2.1 (Barren) (C&C1 speed tanks, Dogs seem to be mutating.) XO-Marooned II v2.1 (Desert) (Between XOTD and XOTDpure values) Here are XO editions of RA stockmaps with changed theaters: Almost every map features custom paradrop. You can also take rules from any of my maps or ask if you want anything custom tailored. There are also rule sets with my XO combined with Counterstrike's Lunar Battle Field map's rules.ĭownload various xo rules to paste into your own maps. Turkey = Nod with Iron Curtain and Airfield. Spain = GDI with Iron Curtain and Airfield. Russia and Ukraine still Soviet.Įngland = GDI with GPS and Chronosphere. If playing offline, remember to use RA1MPLauncher.exe to play skirmish with CNCNet's spawn1.mix loaded for the C&C1 gfx.Ĥ different playable teams! More like 6 with varied GDI's and Nods!įrance and Greece still Allies. Requires CnCNet or Portable RA's spawn1.mix "He who forgets the past gets bit in the arse in the future." or something likeĬ&C XO: Allies vs GDI vs Nod vs Soviet Crossoverįor C&C Red Alert (1) with Aftermath stuff 3rd: Added: XV: Crossed up Vehicles map-mod. Almost all XO maps updated to v2.0 and added page of XO mod-maps for Red Dawn! ![]() September 19th: XV-Czech Mate map updated to v2.1 and xv.txt in xorules.zip was updated two days ago. ![]() September 30th, 2015: Fix to tdpure.txt in xorules.zip. Also small change to tdpure.txt in xorules.zip ![]() November 18th, 2015: New page for Sole Survivor recreated in RA. Updated all Crossover and Sole Survivor in RA map files except Crossed-up Vehicles was already good. If anyone finds any issues, or can point out issues with the assembly code, I'd appreciate it.Command & Conquer XO May 20th, 2020: Updated all rules sets in XOrules.zip for warhead accuracy except XV was already good. Make sure to install the patch if you want this table to work. Until then I'll upload my test table for Dune 2000, patch 1.06p (fanpatch by funkyfresh). I'm trying to figure out how to do map reveal based on an old guide. That's because you have more funds than when you enabled the script, so it will decrease until that point and stop again. ![]() You might notice that your funds are draining sometimes. Being run over is fine, but some of them seem to die to missiles. There seems to be situations where infantry units still die in some cases, and I don't know what that is. To enable god mode, you must toggle both god1&2. I've managed to coble together a table with the following features: There's a lot of overlap between all those titles, so the scripts are pretty similar, so it should work for D2K too. So, since it'll probably take awhile before anyone bites, if ever, I decided to try my hand at making a table using cheat_me's Emperor Battle For Dune and C&C tables as reference. ![]()
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